Enter the Gungeon Characters Enter the Gungeon Hunter Art

The Hunter Icon.png

The Hunter is one of the Gungeoneers in the game Enter the Gungeon. The Hunter is equipped with the Rusty Sidearm, Crossbow, and Dog.

Contents

  • 1 Story
    • 1.1 Past Impale
  • two Strategy
  • 3 Notes
  • 4 Trivia
  • 5 Gallery
  • vi Encounter also

Story [ ]

i,147 years prior to the Hunter'south adventure into the Gungeon, she travelled to Blacksword Manor to defeat Dr. Wolfenclaw; notwithstanding, she was captured and stored in a Cryo Pod until the events of Enter The Gungeon. It is unknown how she escaped the Cryo Pod.

Past Kill [ ]

If the Bullet That Can Kill The By is used on The Hunter, she will be brought back to the front entrance of Blacksword Manor before her capture. After entering the manor the Hunter will eventually come beyond a foreign motorcar. Dr. Wolfenclaw volition announced and greet the Hunter, maxim that he's thrilled to be able to use her in his latest experiment. The Hunter responds by maxim that she will not allow him accept his manner with her and that she's come to stop him and his twisted religion. Dr. Wolfenclaw will then summon a circle of bullets, trapping The Hunter. The player volition be given the pick to use a Blank to destroy the trap. Dr. Wolfenclaw will initially be surprised by such advanced technology, but claims that information technology won't matter and decides to unleash his monster upon The Hunter. Should The Hunter defeat the monster, she will exist relieved that it is finally over and leave the estate with Junior.

When The Hunter gets trapped, the player volition as well take the chance to give up. If this option is selected Hunter will say: "Never! I'm not getting frozen again!" which leads the player back to the option of fighting Wolfenclaw.

When entering the past, The Hunter volition have Colt 1851 and Sticky Crossbow equally available weapons, along with Wolf as an item.

Defeating the Hunter'due south past will unlock Wolf and Dog.

Strategy [ ]

The Hunter starts out with the smallest loadout of all the Gungeoneers, having simply 3 items to piece of work with compared with the usual 4. However, the tools that The Hunter is given are potent plenty for her to hold her own inside the Gungeon's depths. The Hunter's main weapon, the Rusty Sidearm, can all-time be described as boilerplate. It has decent damage but with a mere 6 shots in a single mag and slower bullets than most starting guns, it forces the Hunter to constantly be on the movement. Arguably the all-time role nigh the Hunter is her secondary weapon, the Crossbow. It's the strongest of the starting guns in terms of harm and can 1 or 2 shot every basic enemy on the first flooring except for Gun Nuts which take around 5. The extreme range provided by the Crossbow allows the Hunter to stay much further away from enemies compared to other Gungeoneers and thus, have less damage on boilerplate. The Crossbow is also extremely ammo efficient to the point where it's quite possible for it to clear the majority of the first floor (including the boss) alone.

The Domestic dog is the Hunter's only passive, but information technology has the potential to be quite useful over the course of a run. Upon completion of a room, the Dog has a 5% chance to dig upwardly a pickup. The pickup take chances is completely separate from room rewards, so it's possible to get both at once. The pickups uncovered by the Dog can exist coins, hearts, armor, blanks, keys, ammo and maps. Keep in mind that the Resourceful Rat volition steal any armor and ammo left in the room, so they should exist used/picked up immediately if they appear. The Dog volition likewise bark at Mimics, though this feature is less beneficial for more experienced players.

Overall, The Hunter is an all-around solid Gungeoneer equally the Canis familiaris is able to provide free resource, while the Crossbow gives a feasible culling to the otherwise average Rusty Sidearm until more powerful weapons are found. Due to this, the Hunter probably has the strongest early game of the 4 main Gungeoneers.

Notes [ ]

  • The Hunter's alternate costume bears a resemblance to her dog, Inferior, who waited until the Hunter returned to her past.
  • Although Wolf accompanies The Hunter in her past, the item will testify up as Dog in the Ammonomicon.
  • By pressing the interact button nearly her Canis familiaris, Junior II, The Hunter volition pet it. This will not piece of work with Wolf.

Trivia [ ]

  • Nicknames that NPCs refer to The Hunter every bit include:
    • Pilgrim
    • Prof
    • Lady
    • Ma'am
  • Her pose resembles Clint Eastwood's The Outlaw Josey Wales.
  • The icon on her belt references Sam Stone, the main character of the game called Serious Sam.
  • The Hunter'southward past may be based on the Wolfenstein serial.
  • The Hunter'due south by is the only past to non have her space ammo starter weapon.
  • The Hunter may have drawn influence from Susannah, a character from Stephen Male monarch'due south "The Nighttime Belfry" serial.
  • The Hunter was originally called "The Guide".
  • In Enter the Gungeon'south pre-alpha, the Hunter (or rather the Guide) started with Sense of Direction instead of Dog.
  • If the Hunter's past is accessed in co-op, she will say to the Cultist "Oh, and... you. If you lot want to get dorsum to the Gungeon, I'd hop in 1 of those cryo-pods for about... 15 hundred years or so."

Gallery [ ]

See too [ ]

  • Gungeoneers

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Source: https://enterthegungeon.fandom.com/wiki/The_Hunter

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